Showing posts with label ADS4. Show all posts
Showing posts with label ADS4. Show all posts

Friday, October 31, 2008

THE WOODEN HORSE

> The ideas for Dürer’s house are a continuation of the conceptual ideas from Equus merged with the focus on interiority from Mystery Play. The metaphor, representing Dürer’s fading mental health with a draping cloth, is reintroduced. Dürer is caught up within a fold in the fabric, the cloth constricting and encasing his existence. The built form is a materialisation of this metaphor, with the occupant, Dürer, within one these folds.
> The residence sits within a hill which covers the entire site, hiding the contours of the building’s envelope. This approach to the surrounding urbanity seemed fit for the statement being made about Dürer. The four light wells permeating from underneath the earth like periscopes provide a way of looking in from the outside, reinforcing the strong threshold between Dürer and the rest of the community. He is oblivious to his mental deterioration.
> The entire residence is underground, bearing the consequence that all of the spaces within it are introverted. The bedroom, bathroom, kitchen, dining, living and laundry spaces surround the central atrium which acts as the vertical axis for the house. This central area is occupied by the study, it being the space where Dürer spends most of his time. This of course is a response to his obsessive quest to find the ever-present formula for beauty. Within the atrium Dürer’s large collection of books extends up the height of the void; books being a symbol and a constant reminder of his everlasting fixation with his research.


Thursday, September 25, 2008

Tuesday, August 19, 2008

EQUUS

ONE was a direct response to the metaphor about obsession I picked up from Dürer's studies of drapery. The concept came about as I thought about the space between the folds and developed it into an architectural form. The idea of containment and enclosure begins to take shape as well through the large glazing akin to that of a fishtank, for example. The 'tower' is projected externally behind thick glazing, a play on the seemingly unreachable with which my character is so obsessed with. In addition to reflecting what's in front, a mirror also hides what's behind it, hence the connection with the unreachable.



TWO came about as a reaction to the constant pulling and pushing of shapes in Google Sketch Up. Picking up from where I left off in ONE I extruded the fold to give me an overall shape into which I would then fit the units (program). Transparent extrusions from the main body of the house were inspired by the analysis of images for geometric and mathematical relationships in proportion found in Dürer's artwork. In addition they reintroduced the concept of a fishtank as a form of enclosure and the building acting as shelter like a rock on a pond.



THREE is an extension of ONE, where the building is no longer half covered but is essentially shaped out of the ground. Organisational strategies are defined by the cradling or containing of units within the space enclosed by the mass around it. This design also returns to the idea of being covered by the fabric, wrapped up and constricted in one of its folds.



FOUR is an extension of the ideas behind TWO and THREE. Inverting the shape from THREE and turning it onto its side, it covers the house as it folds over the top. The enclosed space is home to all of the units at once, much like a fishtank, cage or prison cell. The concept describes Dürer's obsession in a very unambigious way; it is literally restricting th e occupier's everyday activites to the space left underneath the fold. The idea of the 'tower' is brought back into picture in a far less clear way. Skewing the notion of a 'tower' as a monument, I see the entire structure as a monument to who Dürer is. It truly reflects his personal self at the same time as well as keeping his eyes away from the truth on the other side.